【Artstation在虚幻引擎中创建Archviz教程】Artstation Creating Archviz in Unreal Engine

【Artstation在虚幻引擎中创建Archviz教程】Artstation Creating Archviz in Unreal Engine

Wessel Huizenga讨论了诸如虚幻引擎之类的游戏引擎的使用会影响建筑可视化行业的问题。该课程展示了他多年来发展的个人工作流程,并涵盖了使用Blender创建3d资源,设置逼真的照明以及使用程序材料快速在场景中进行更改的过程。

Wessel Huizenga discusses the uses of a game engine like Unreal Engine can impact the architectural visualization industry. The course showcases his personal workflow he has developed over the years and covers the use of Blender for creating 3d assets, setting up photorealistic lighting, and his use of procedural materials to quickly make changes within a scene.

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